Self Defence Section -> Self Defence Forum -> -> Gamification Market: Global Industry Forecast with Market Size, Market Trends, Growth with analyst insights
Post Info
TOPIC: Gamification Market: Global Industry Forecast with Market Size, Market Trends, Growth with analyst insights
Credence Research, the leading business intelligence provider, has published its latest research, "Gamification Market 2026", which gives insights into Gamification in the Global market. The report determines the market size for 2018, along with forecasts until 2026. It is built using data and information sourced from exclusive databases, primary and secondary research, and in-house analysis carried out by Credence Researchs team of industry experts.
This research report gives worldwide Gamification volume forecast and recent quarter review of major Gamification vendor performance. The report includes major vendors' volume, growth trends, revenue and revenue growth trends, operating profit margin and ASP, along with analyst insights.
Market Insights
Gamification refers to application of game mechanics and design techniques in various business processes, so as to increase the overall productivity of employees. In terms of business context, gamification involves integration of game mechanics into an internal business process, portal, website or marketing campaign, in order to encourage active participation of employees/target audiences. The motive behind implementing gamification is to achieve deeper engagement with employees, partners and also consumers so as to achieve better results.
The most significant factor fueling the adoption of gamification is the immense advantages offered by these solutions driving the overall enterprise productivity. Active employee participation is typically accomplished using mechanics such as badges, leaderboards, achievement levels, score points and others. The concept behind using these mechanics to develop a sense of healthy competition among the employees, thereby driving higher level of dedication. Apart from this, the market is highly driven by the rising shift towards digital advertisement and internet services penetration worldwide..
Leading Players: Microsoft Corporation, Salesforce.com, Bunchball, Inc., Badgeville, Inc., SAP SE and others..
The report presents the brief overview of Gamification Market including business description, key information and facts, and its locations and subsidiaries
The report features product description and descriptive mechanism of action for key products along with the products developmental history and major milestones
Special feature on out-licensed and partnered product portfolio
The report summarizes all the dormant and discontinued projects
Latest company statement
Latest news and deals relating to the Gamification products
Research methodology
The following research methods were used in this report:
Desk study
A questionnaire survey among specialty retail chains
Analyzing statistical data released by the Federal Customs Service
Desk study sources include materials taken from print and online media conference materials.
Reasons to Buy
The report provides information about technology solutions needed for the implementation of Gamification projects, and allows readers to make effective business decisions
The report helps readers to strengthen strategic framework by understanding the business benefits to be achieved through Gamification solutions
The report highlights projected investment on Gamification over the next two years. This will help organizations to allocate budget towards Gamification implementation and business expansion
The report helps executives plan their adoption of Gamification by providing expected timeframes for implementation
Credence Research is a worldwide market research and counseling firm that serves driving organizations, governments, non-legislative associations, and not-for-benefits. We offer our customers some assistance with making enduring enhancements to their execution and understand their most imperative objectives. Over almost a century, weve manufactured a firm extraordinarily prepared to this task.
Self Defence Section -> Self Defence Forum -> -> Gamification Market: Global Industry Forecast with Market Size, Market Trends, Growth with analyst insights